First of all, I never need to worry about accidentally throwing a shot up when I’m attempting to make a dribble move. Pulling directly back to the analog stick and holding it there’ll lead to a shot, while some flicks or alternative quicker motions will result in a dribbling move. The new shot meter opens up the right-stick for use completely for dribbling moves, which includes the capacity to size-up or utilize escape dribbles. Everything feels a lot cleaner, and it is a wonderful change for a series where matters were starting to feel too cluttered to restrain.
The shot-stick mechanic feels like a direct response to problems with latency online. Even though the demo does not feature the capability to play online matches, it’s easy to find a future where most online players will use the aimed shot meter instead of the older timed meter (that is still available via the square or X button). Instead of attempting to figure how much latency there’ll be with each jump shot, it should be a good deal more effective to pull back on the analog stick and aim the shot instead.
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