I’d love Dragon’s Dogma Online-styled encounters in Phantasy Star if since it gives us a reason to learn more about the planet (or at least rapid travel to it to jump in and outside ) and to also have a struggle with all the bosses and enemies.
I would imagine with how New Genesis would potentially be balanced which hopefully every class is viable like how Dragon’s Dogma Online cleaned up the vocations so that they were all complete packages that gamers could enlarge on and flesh out without needing to engage in matters like what Phantasy Star Online 2 now has (specifically Mags deciding which classes you will excel at and your skill tree also determining what you gain and lose). I would drop the entire skill tree, and the main class/subclass method to have something such as Dragon’s Dogma Online did with the habit abilities, core skills, and also the augments with the capability to mix-and-match augments, which everyone unlocks core skills and contains them together, and that players set their own playstyle with their spiritual abilities. A huge part of that preference for me is so that you can definitely spend your time and resources into updating and unlocking new abilities and skills and then after you are all done you can return and mix-and-match things to your liking without even realizing you would need to drop in money like you now do if you wanted to construct something like an optimal principal class tree along with a variant for an optimum subclass tree, or invest in another Mag because you are missing about 6-7percent of your total damage (and therefore are overlooking 200 points to equip your weapons/units).
Check out www.pso2ah.com for more details.
54 total views, 2 today