While I was fighting in my Armageddon, I found that some of the qualities in combat — especially ammo — are obviously missing. Each weapon doesn’t take ammo at EVE Echoes — whether it is a technical limitation or a way to produce the experience easier for mobile players is something we are going to have to find out. Nevertheless, it was nice to twist in and begin shooting versus ensuring I had the right sort of ammo slotted for my weapons and range.
I focused a bit too hard about the NPCs, however, as I found myself beginning to take damage from another vessel. As I took out the NPCs, I believed it was just an overzealous pirate that I needed to focus on. It turns out that it was just another media member — Brendan out of MassivelyOP — who ended my EVE Echoes profession logging a PvP kill throughout our play session. I realized my mistake too late too and was not able to escape. Remember when I said you don’t want to at all times orbit your enemy?
I orbited the wrong enemy, and he made my pod and me cover together with our Iives.
Like I respawned in a new clone body back in our starting station, it made me wonder whether or not EVE Echoes will have the legs CCP is hoping it’ll have. NetEase have a lot of experience with cellular MMORPGs — and CCP Games has done an admirable job fostering a sandbox environment where any participant can go from being an F1 jockey to living out their particular Cold War-esque spy publication.
Also, the number of EVE Vets can make the jump from PC to mobile? Can EVE Echoes be compelling enough to vets to enjoy their favorite sport, but on the go? The wager will be coming in December, so it will be interesting to see what happens then. And while New Eden will be wiped before the match officially”starts,” if CCP and NetEase can recapture that formula which has worked so well on PC, EVE Echoes may just take over the mobile space as the premiere MMORPG on the platform.
Check out www.EVE Echoes.com for more details.
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